30 September 2019
2 Months, Online
2-4 hours per week
Emerging technologies like multi-touch, Virtual Reality (VR), Extended Reality (XR), and haptics are propelling us toward the next generation in human-computer interactions.
With technologies going beyond the touchscreen, how do you design user experiences that immerse users into a new reality?
Developed by New York University’s Tandon School of Engineering, in association with RLab, this course will help you develop the common design language, heuristics, and values that will enable you to build engaging user experiences.
This course is designed to provide executives who oversee product development and/or make product design decisions with a solid understanding of the considerations for this new era of interfaces and UX. Others who may benefit include product managers, designers and UX professionals, as well as individuals with a keen interest in emerging digital interfaces.
DOWNLOAD BROCHUREOn paper, Google Glass seemed like a perfect product and an amazing opportunity. Learn how its flaws ultimately opened it (and Google) up to public ridicule.
After failing with GameCube, Nintendo needed a big win. Learn how they went all in on gestural control and owned the console world for a short time—and what lessons should we take from it.
There were other e-readers on the market when Amazon introduced Kindle in 2007. Learn how their massive backing and philosophy as a services company turned Amazon into a publisher with the Kindle’s introduction.
The first iPod was introduced in 2001. Today, nearly all of its successors have been killed off by the iPhone. Explore its history and legacy, from the state of digital music devices at its inception to the incremental steps in its development—and what they can teach us in hindsight.
The iPhone is the single most successful consumer product in the world, but even when it was introduced, its capabilities weren’t unique. Learn how the company who’s better at elegant and engaging experiences than anyone else made the product unique—and made history.
Instructor Joshua Goldberg demos VR painting with Google's Tilt Brush to illustrate how VR can be used as a creation tool.
Note: All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
Joshua Goldberg is a planner, developer, installer and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists and more...
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Upon successful completion of the course, participants will be awarded a digital certificate of completion by New York University Tandon School of Engineering.
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